Carna
Version 3.0.1
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Defines ray in \(\mathbb R^3\). More...
#include <Ray.h>
Public Member Functions | |
void | fromEye (unsigned int frameX, unsigned int frameY, const Viewport &vp, const Matrix4f &inverseProjection, const Matrix4f &inverseView) |
Computes a ray in world space. | |
void | fromEye (unsigned int frameX, unsigned int frameY, const Viewport &vp, const Camera &cam) |
Computes a ray in world space. | |
Additional Inherited Members | |
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typedef Vector3f | Vector |
Reflects the VectorType argument this class template was instantiated with. | |
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Vector3f | origin |
Holds the origin of this ray. | |
Vector3f | direction |
Holds the direction of this ray. | |
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