4 * Copyright (C) 2010 - 2015 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
15 uniform float pointSize;
18 layout( points, max_vertices = 2 ) out;
23 // ----------------------------------------------------------------------------------
25 // ----------------------------------------------------------------------------------
29 gl_Position = gl_in[ 0 ].gl_Position;
30 gl_PointSize = pointSize + 2;
31 fragColor = vec4( 1, 1, 1, color.a );
35 gl_Position = gl_in[ 0 ].gl_Position;
36 gl_PointSize = pointSize;