4 * Copyright (C) 2010 - 2015 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
14 layout( location = 0 ) in vec4 inPosition;
16 out vec2 textureCoordinates;
19 // ----------------------------------------------------------------------------------
21 // ----------------------------------------------------------------------------------
25 textureCoordinates = ( inPosition.xy + 1 ) / 2;
26 gl_Position = inPosition;