4 * Copyright (C) 2010 - 2015 Leonid Kostrykin
6 * Chair of Medical Engineering (mediTEC)
7 * RWTH Aachen University
14 uniform mat4 tangentModel;
15 uniform mat4 modelViewProjection;
17 layout( location = 0 ) in vec4 inPosition;
19 out vec4 modelSpaceCoordinates;
22 // ----------------------------------------------------------------------------------
24 // ----------------------------------------------------------------------------------
28 modelSpaceCoordinates = tangentModel * inPosition;
29 vec4 clippingCoordinates = modelViewProjection * modelSpaceCoordinates;
30 gl_Position = clippingCoordinates;